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SpawnConfig

by Code0211

SpawnConfig is a Forge server utility that caps how many mobs and other living beings can exist in each chunk, and it applies that cap to every spawn source.

ForgeServer-side onlyAll rights reserved1.18.2

What it does

Each mob type can have its own true or false toggle and a personal per-chunk limit, while a global per-chunk cap sets a hard ceiling on the total number of living beings in a single chunk. The mod intercepts the entity join world event, so the limits also block summon commands, command blocks and spawners once a limit is reached. Entities pushed into an overpopulated chunk are removed by the cleanup routine.

Server owners running heavy modpacks, such as packs that include TerraFirmaCraft or MCA Reborn, can use this tool to keep overpopulated mobs from dragging down performance, and it also works on plain vanilla Minecraft alongside Critters and Companions. Settings live in JSON files that appear in the config location after the first launch. Operators can change the global chunk limit or a single mob limit in game with spawnconfig chunklimit set and spawnconfig moblimit set, and spawnconfig moblimit reset restores the default for a mob.

The mod is published for Forge on 1.18.2 only, with its first file, 1.0.0 for 1.18.2, dated 2026-01-30. It is server-side only, so players join without installing it. The code is under All rights reserved and is not open source.

Key features

  1. Global chunk cap

    A hard limit on the total number of living beings allowed in a single chunk.

  2. Per-mob limits

    Each mob type can be toggled on or off and given its own per-chunk limit.

  3. Command and spawner blocking

    Once a limit is reached, summon commands, command blocks and spawners cannot add more entities.

  4. Smart cleanup

    Entities pushed or led into an overpopulated chunk are actively removed.

  5. In-game limit commands

    Operators change the global chunk limit or a mob limit with spawnconfig commands, and can reset a mob to its default.

Compatibility

Latest build for each game version and loader.

1.18.21.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Modpacks with heavy mob load

Packs such as those with TerraFirmaCraft or MCA Reborn can set tight limits on the mobs that strain the server.

Command-driven worlds

Servers where players or scripts summon mobs can rely on the same caps, since summons are blocked as well.

Who it’s for: The mod suits server owners and operators of Forge 1.18.2 servers who want to control total population and mob counts, and who prefer a small set of JSON settings over a complex configuration.

Questions

Does SpawnConfig need to be installed on clients?

No. Server owners install it, and players connect with no copy of their own.

Which Minecraft version and loader does SpawnConfig support?

SpawnConfig is published for Forge on Minecraft 1.18.2 only, with the 1.0.0 file for 1.18.2.

Where are the SpawnConfig settings stored?

The settings are JSON files in the config location, which appears after the first launch of the mod.

What the author says

🛡️ SpawnConfig Tired of complex JSON configs in In Control? Bad Mobs is too simple? SpawnConfig is the golden middle: hard limits, easy setup, and total control over even /summon commands. SpawnConfig is a powerful and lightweight server utility designed for total population control of all entities in Minecraft…
Code0211, on the Modrinth page

Official listing

Owner
Code0211
Published
2026-01-30
Updated on Modrinth
2026-01-30
Facts verified
2026-10-15