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Shard's Factions

by sharddevs

Shard's Factions adds territory-control factions with protected claims, a three-rank membership system and PvP rules for NeoForge servers.

NeoForgeClient and serverMIT License1.21.1

What it does

A faction holds land by claiming chunks, and a placed Obelisk marks the claim as protected. Players outside a faction are blocked from breaking or placing any individual block within its claimed chunks. Hand tools and automated miners cannot touch the Obelisk, so the only way through claimed terrain is with explosives, which strip a base's defenses. Ground troops cannot crack a fortified base without ordnance, which means attackers must mount a real siege while defenders dig in.

Each faction's claim capacity is tied to a power pool that grows with membership and shifts according to fights. A faction that wins fights holds its ground, while one that loses sees its power drain until its territory is overextended. Overclaiming a rival peels off one chunk at a time, and each chunk taken raises the claimant's own commitment, so a rival cannot be stripped bare without overextending the attacker. The mod is built for hardcore PvP servers. It is client and server, so the server and every player need it. Files are published for NeoForge only, for 1.21.1.

Key features

  1. Protected Obelisk claims

    An Obelisk makes a claim protected, and only breached explosives can destroy it.

  2. Three-rank factions

    Factions have an Owner, Officers and Members, with permissions gating each command.

  3. Invite-gated membership

    Players join a faction only by invitation, so outsiders cannot slip inside the walls.

  4. Power-based overclaiming

    Claims are limited by a power budget tied to faction size, and overclaiming takes rival chunks one at a time.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.1-beta
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Hardcore PvP servers

Server owners running faction-based PvP use the mod to make raids a deliberate, planned event.

Who it’s for: Server owners running hardcore PvP servers on NeoForge 1.21.1, and players who want territory fights with real siege mechanics.

Questions

Does Shard's Factions need to be installed on both sides?

Yes. Installation covers the server and each player's game.

Which loader does Shard's Factions support?

Only NeoForge. Files are published for NeoForge 1.21.1, with the latest being 1.0.1-beta from 2026-05-31.

Can a faction be emptied out or left vacant?

No. Ownership transfers so a faction never becomes vacant, and it ends only through a deliberate disband.

More from sharddevs

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What the author says

Shard's Factions A native NeoForge territory-control mod for hardcore PvP servers, built around one idea: bases should be assaulted, not sneaked down. ⚠️ Early Release · Active Development This mod is evolving quickly. Expect rough edges, expect changes, and back up your worlds. Bug reports and feedback are welcome…
sharddevs, on the Modrinth page

Official listing

Owner
sharddevs
Published
2026-05-31
Updated on Modrinth
2026-05-31
Facts verified
2026-10-15