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Reworked Enchanting

by hydrophobis

Reworked Enchanting rebalances Minecraft's enchanting system, and it also changes how enchantment names are written in the game.

FabricClient and serverCreative Commons Attribution Non Commercial No Derivatives 4.026.2

What it does

The mod heavily rebalances the enchanting system, which the author describes as making late-game progress depend on exploration rather than on a single commodity. Enchantments are grouped by where they are found, so Fire Aspect and Flame belong to the Nether, Soul Speed to the Nether as well, Breach, Infinity and Wind Burst to the End, and Riptide and Loyalty to the water. Most enchantments are assigned randomly once per world, and a dialect determines which words a player sees.

Enchantment names are rendered in a world-specific script rather than plain English. The name appears in item tooltips, enchanted books, the enchanting table and the anvil result preview. The script draws on the Standard Galactic Alphabet, and the world seed permutes the alphabet, so a sharpness enchantment is spelled differently in each world. Some words are shown as a logogram, a single symbol that stands for a whole word, while others use opaque symbols for the level or for the letters inside a word. Names are padded with meaningless glyphs that stop being drawn once a player learns them.

Installation is Fabric only, with Fabric API. The client and the server both need the mod, and the code is covered by a Creative Commons license that does not permit derivatives. Files are published for 26.2 only, with 1.0.1 as the latest build, released on 2026-08-07.

Key features

  1. Enchantments tied to dimensions

    Each enchantment is associated with the Nether, the End, the Overworld or water, which changes where it is worth seeking.

  2. Per-world enchantment assignment

    Most enchantments are picked at random once per world, so the same enchantment can carry a different name in another world.

  3. Dialect-based names

    Enchantment names are written in a world-specific script in tooltips, books, the enchanting table and anvil previews.

  4. Logogram and symbol encoding

    Some words become one logogram, and some letters or levels are shown as single opaque symbols that partly reveal the letters.

  5. Hold Alt preview

    Holding Alt shows a preview tooltip that hides the name's real progress, so a player cannot read it without learning the script.

Compatibility

Latest build for each game version and loader.

26.21.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Reworked Enchanting need Fabric API?

Yes. The mod is published for Fabric only, and Fabric API is required alongside it.

Does the server need Reworked Enchanting?

Yes. The server and every player need the mod installed.

Is Reworked Enchanting available for versions other than 26.2?

No. Files are published for 26.2 only, and the latest build is 1.0.1.

What the author says

All block and item assets were done by malcolmriley (on GitHub), I have made no modifications and you can find them in this repository. Major thanks to him for the publicization of his amazing textures! Every enchantment name is written in the world's own script, item tooltips, enchanted books, the enchanting table…
hydrophobis, on the Modrinth page

Official listing

Owner
hydrophobis
Published
2026-08-07
Updated on Modrinth
2026-08-07
Facts verified
2026-10-15