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Radicool

by carlthe1nonly

Radicool reworks radiation in NukaCraft: Fallout, so that rads accrue, drain maximum health and can end a player's run.

ForgeClient and serverAll rights reserved1.20.1

What it does

The mod replaces the radiation behavior of NukaCraft: Fallout with a rework. Each rad removes 0.1% of maximum health, and a player who gains a total of 1000 rads dies of radiation poisoning. Lost maximum health is shown in the Fallout-style interface that NukaCraft uses, so the effect is visible on screen. Consumable items now carry rad values updated to match Fallout 4 and Fallout 76.

Two configuration options control the rework: keepRads, which defaults to true or false depending on the setting, and maxRespawnRads, an integer that defaults to a range of 0 to 999. Shielding, and wearing a hazmat suit, still reduces the rads a player gathers. Using a dosimeter shows the rad count to the player rather than the sievert dose. The mod also adds two new gamerules. Radicool supports Mekanism's radiation, and non-player entities that interact with Mekanism radiation are affected too.

The mod is built for Forge and runs on 1.20.1 only, with 0.1.1 as the latest file, published 2026-08-12. Servers that run it need every player to install it too. NukaCraft: Fallout is required, and Mekanism is optional. It is released under All rights reserved and is not open source.

Key features

  1. Rad accrual and health loss

    Accrued rads remove a percentage of maximum health, with each rad taking 0.1% of it.

  2. Radiation poisoning threshold

    A player who gains a total of 1000 rads dies of radiation poisoning.

  3. Fallout-style health display

    Lost maximum health appears in the interface style that NukaCraft uses for its Fallout content.

  4. Dosimeter readout

    A dosimeter shows the player's rad count instead of the sievert dose.

  5. Configurable respawn rads

    The keepRads option and the maxRespawnRads integer control how rads carry over after respawn.

Compatibility

Latest build for each game version and loader.

1.20.10.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

NukaCraft: Fallout modMod based on Fallout universe
Required

Optional 1

MekanismHigh-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth!
Optional

Questions

Does Radicool need NukaCraft: Fallout?

Yes. NukaCraft: Fallout is a required dependency, and Radicool reworks the radiation it provides.

Must Radicool be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Does Radicool work with Mekanism radiation?

Mekanism is optional. When it is installed, Radicool supports its radiation and affects non-player entities that interact with it.

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What the author says

Accrued Rads now remove a percentage of maximum HP. Each Rad removes 0.1% Max HP. Gaining a total of 1000 Rads will result in death due to radiation poisoning. Lost Max HP is visualised on Nukacraft's Fallout-style UI. Consumable Items have had their Rad values updated to reflect their values in Fallout 4/76.
carlthe1nonly, on the Modrinth page

Official listing

Owner
carlthe1nonly
Published
2026-07-11
Updated on Modrinth
2026-08-12
Facts verified
2026-10-15