Quick Time Event Engine [QTEE]]
by xec9
Quick Time Event Engine, short QTEE, lets server operators define timed quick-time events that players must answer with keyboard or mouse input on NeoForge 1.21.1.
What it does
Definitions are created, edited, removed and played with server commands, and they persist across restarts. Creating or changing a definition requires operator permission level 2. Each event sets a duration in seconds between 0.1 and 300, a target player or the player running the QTE, and results for success, failure and timeout. Result commands are validated and executed on the server, and commands containing spaces must be quoted, with an optional leading slash allowed inside them.
The mod is server-authoritative, so the outcome of every event is decided by the server rather than the client. Players see a configurable heads-up display in which the countdown sweeps around the edge of the screen, a compact 32×32 keycap appears for simple events, and an inner progress ring tracks hold and mash events. An optional resource location can supply a 40×40 image for the event, and the vanilla HUD can be hidden temporarily while the QTE stays visible. Client and server both need the mod, since the server decides outcomes and the client draws the prompt.
Key features
Five event types
Press, reaction choice, input sequence, hold and mash events cover different player actions, each with its own input rules.
Exclusive input
While a QTE is active, normal keyboard and mouse handling is blocked so other keys do not interfere with the prompt.
Input naming
Inputs can be written as short key names, full Minecraft identifiers, or mouse aliases such as m1 to m3. Several inputs are listed with commas, and single-letter keys follow the player's layout.
Configurable prompt
The countdown, keycap and progress ring can be shown in different forms, and the vanilla HUD can be hidden temporarily while the event is shown.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Who can create or change QTE definitions?
Does a client mod alone run these events?
Are input sequence and reaction choice events limited in inputs?
More from xec9
What the author says
create, edit, and remove, play require operator permission level 2. Duration is expressed in seconds and must be between 0.1 and 300. Commands containing spaces must be quoted. A leading / is optional inside result commands. Both @s and %player% target the player running the QTE.
Official listing
- Modrinth page
- modrinth.com/mod/quick-time-event-engine
- Owner
- xec9
- Published
- 2026-08-07
- Updated on Modrinth
- 2026-10-08
- Facts verified
- 2026-10-15
