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Peterwolf's_Zip-line

by peterwolfpl

Peterwolf's_Zip-line lets a player build two zip-line stations, with the higher one serving as the start and the lower one as the end.

FabricForgeNeoForgeClient and serverApache License 2.01.21.11 – 26.2

What it does

Once the first station is placed, a height indicator compares its level with the player's current position, which helps plan a route and see whether a second station should be built higher or lower. How fast the ride goes is set by the vertical gap between the two stations, so a larger drop means a quicker descent. An artificial distance limit caps how far stations can sit apart, so builders can make short local lines or chain them into longer routes across mountains and caves.

The mod suits travel over terrain such as mountains, caves, bases and towers, and it can serve as the basis for larger transport systems across a world. Both the client and the server need the mod, so servers and players install it together. Files are published for Fabric, Forge and NeoForge across 1.21.11 – 26.2, under the Apache License 2.0, and the code is not open source.

Key features

  1. Two-station zip-lines

    Players place two stations, and the higher station automatically becomes the start of the line.

  2. Height indicator

    After the first station is placed, a readout shows its level relative to the player's position, with clear information above and below.

  3. Speed from height difference

    Ride speed scales with the vertical gap between the two stations, so steeper lines are faster.

  4. Distance limit

    An artificial cap on station distance lets builders keep lines short or split long routes into segments.

Compatibility

Latest build for each game version and loader.

26.21.0.11.0.0Not available
26.1.21.0.0Not available1.0.0
1.21.111.0.1+1.21.11Not availableNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Mountain and cave routes

Lines can span peaks or descend into deep caves, letting players cross terrain quickly.

Base and tower transport

Stations placed between bases or towers give a fast way to move between them.

Who it’s for: Players who build travel networks in survival or creative worlds, and server owners who want zip-lines available to every player.

Questions

Does Peterwolf's_Zip-line need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loaders are supported?

Files are published for Fabric, Forge and NeoForge. The latest Fabric file is 1.0.1+1.21.11 for 1.21.11, and the latest Forge and NeoForge files are 1.0.0.

How is the speed of a zip-line set?

A steeper gap between the upper and lower stations makes the zip-line ride faster, since speed is tied to the height difference.

More from peterwolfpl

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What the author says

After placing the first station, the mod shows a height indicator that compares the station level with your current position. This helps you plan the route and clearly see whether you are building higher or lower. The zip-line speed depends on the height difference between the two stations. The bigger the drop, the…
peterwolfpl, on the Modrinth page

Official listing

Owner
peterwolfpl
Published
2026-06-14
Updated on Modrinth
2026-08-28
Facts verified
2026-10-15