Per seed recipies
Per seed recipies alters crafting so the world seed determines how recipes behave, and a given seed always yields the same rule set.
What it does
Crafting follows rules generated from the world seed. On world load, ingredients are traded between recipes whose grid shapes match, which can make a pickaxe layout produce something unexpected. A bed recipe may likewise change into something unusual, while every result stays craftable.
Because the rules come from the seed, two players who enter the same seed get the same crafting puzzle. Nothing is random once the world exists, so no configuration is needed. The mod is published for Fabric only, for the game versions 26.1 – 26.2, and it runs on client and server.
Key features
Seed-based recipes
The world seed determines which ingredients replace others in each crafting recipe.
Shape-matched swaps
Swaps happen only among recipes with an identical grid shape.
Shared puzzles
Players who use the same seed receive the same set of crafting rules.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Per seed recipies need configuring?
Do the server and players both need the mod?
More from Creeperaction
What the author says
Your world seed decides how crafting works. As the world loads, the mod swaps ingredients between recipes that share the same grid shape, so a pickaxe or a bed may want something completely unexpected while everything stays craftable. Every seed produces its own set of rules, and the same seed always produces the…
Official listing
- Modrinth page
- modrinth.com/mod/per-seed-recipies
- Owner
- Creeperaction
- Published
- 2026-08-01
- Updated on Modrinth
- 2026-08-01
- Facts verified
- 2026-10-15