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One Enough Value

by MerrySnow

One Enough Value gives items a numeric reference value, so a crafted item can be priced from the items used to make it, much like ProjectE's value system.

ForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1 – 1.20.6

What it does

Each item can carry a value, and an item with no assigned value shows 0. Base values for the most basic materials come with the default data, and other values can be changed by the methods the mod documents. Adding or subtracting a number moves the value up or down, so 0 becomes 10 after a +10 change, negative numbers are accepted, and fractional results are rounded down, turning 0.5 into 0.

Crafting drives most of the values. A recipe's output is worth the summed value of its ingredients by default, so a red dye crafted from a red tulip carries a value of 16, and the default gold ingot is set to 648. When a recipe yields more than one item, the value is divided across the quantity. Vanilla recipes use this plain summation method, and a simple template can make a crafted item worth ten times its ingredients. Other mods can register new recipe types and set up the same summation.

The mod requires KubeJS as a prerequisite. Other mods that need to read item values at runtime use the Value Manager interface. The source code is public under the GNU General Public License v3.0 only, so the code is open source, and the mod is published for Forge.

Key features

  1. Item value system

    Items carry a reference value that can be read and changed, similar in purpose to ProjectE's value system.

  2. Default base values

    Common basic materials come with base values in the default data, and unlisted items show 0.

  3. Recipe-based summation

    Crafted outputs take the summed value of their ingredients, with division across multiple outputs.

  4. Adjustable values

    Values can be raised or lowered by whole numbers, including negatives, and fractional results round down.

Compatibility

Latest build for each game version and loader.

1.20.61.0.0
1.20.51.0.0
1.20.41.0.0
1.20.31.0.0
1.20.21.0.0
1.20.11.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Pricing crafted goods

A modpack can show what a crafted item is worth in raw materials, using the default summation.

Custom recipe types

A mod adding its own recipe type can register it with the summation method so its outputs get values.

Who it’s for: Modpack authors and server owners who want a consistent value for items, and mod developers who need to read those values from other code.

Questions

Does One Enough Value need KubeJS?

Yes. KubeJS is listed as a prerequisite and has to be installed alongside the mod.

Which Minecraft versions does One Enough Value support?

Forge files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5 and 1.20.6, with 1.0.2 for 1.20.1 as the latest file.

Does the server need One Enough Value?

Yes. A server running it needs every connecting player to have it too.

More from MerrySnow

All projects

What the author says

This mod provides an item value system similar to ProjectE, offering a convenient and highly extensible reference for item values. By default, this mod provides base values for most basic materials.
MerrySnow, on the Modrinth page

Official listing

Owner
MerrySnow
Published
2025-12-26
Updated on Modrinth
2026-02-24
Facts verified
2026-10-15