ModsFinder

MCM (MCMoney)

by 408BK

MCM, short for MCMoney, brings a physical cash currency to NeoForge worlds for 1.21.1, with items that players earn, spend and trade by hand.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Currency in MCM is made of physical items rather than balances stored in a bank menu. Coins and notes can be carried, dropped, traded between players or hoarded, and they leave the economy as soon as they are handed over. The design sticks close to vanilla items, so there is no separate banking screen to learn.

Four real-world currencies are included, along with regional currencies that can be assigned to different towns or factions. Shops, markets and server-wide trade use the same items, and player salaries, bounties and jobs pay out in them. Rent systems can charge for claimed land, and borders between nations can be set up so that a city council or a small village shop has its own money.

The mod is built for roleplay servers, where it adds economic activity without a heavy economic system. Paying another player in cobblestone or other physical items is supported as well. MCM runs on client and server, so the server and every player need it. Files are published for NeoForge only, for 1.21.1, with 1.0.5 as the latest file from 2026-08-22, released under All rights reserved, so the code is not open source.

Key features

  1. Physical cash items

    Coins and notes behave like ordinary inventory items, so currency can be dropped, stacked and handed to another player.

  2. Shops and markets

    Shops and markets run on the same physical currency, supporting trade across the whole server.

  3. Salaries, bounties and jobs

    Player jobs pay salaries, and bounties can be posted with payment made in the same cash items.

  4. Rent and claimed land

    Rent can be charged for claimed land, tying property ownership to the physical economy.

  5. Regional currencies

    Different towns, factions or nations can use their own currencies, with borders set in the world.

Compatibility

Latest build for each game version and loader.

1.21.11.0.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Roleplay servers

Roleplay communities can run a economy built on items that players carry and exchange, without bank balances.

Village and city economies

A small village shop or a city council can each have its own currency and trade rules within the server.

Who it’s for: Server owners running roleplay or survival economies, and players who want currency they can physically hold, trade and spend.

Questions

Does MCM need to be installed on the client?

Yes. A server running it needs every connecting player to have it too.

Which loader and version does MCM support?

MCM is published for NeoForge only, for Minecraft 1.21.1. No Fabric or Forge files are listed.

Does MCM use a bank balance system?

No. MCM uses physical items for currency and does not rely on bank balances or complex menus.

What the author says

adds simple, physical cash to Minecraft without forcing a bloated economic system on your server. It’s designed from the ground up for roleplay, giving players actual items to trade, spend, and hoard. Whether you’re running a small village shop, setting up a modern city council, establishing borders between nations…
408BK, on the Modrinth page

Official listing

Owner
408BK
Published
2026-08-22
Updated on Modrinth
2026-08-22
Facts verified
2026-10-15