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Master of Necromancy

by Red_hoop

Master of Necromancy lets players raise undead servants with Essential Saltes, mark distant creatures for them to attack, and trade with a visiting Evoker.

NeoForgeClient or server, optionalAll rights reserved1.21.1

What it does

Zombie servants are summoned with Essential Saltes and wander near the player. Right-clicking a distant creature with salts marks it, and striking it with a blade or a ranged weapon also marks it. Servants armed with swords and axes go after the marked target, and sneaking while right-clicking cancels the order so servants return. Sneak-right-clicking a servant reclaims its salts. Salts are collected from Zombies, Zombie Villagers, Zombie Horses and Phantoms.

The mod adds an enchanted book that curses undead creatures to burn, and a dreadful alchemy book that a zombie must hold while it is used. Casting takes at least three seconds, and the alchemy book is consumed after a single use. After killing Evokers, a visitor arrives about 60 minutes later, offers a trade and can reveal his collection. A quill can be used to copy the enchanted book, and copying consumes books and pens. Players who do not want to wait can run a command to summon the trader directly.

Master of Necromancy is published for NeoForge 1.21.1 only. It is licensed as All rights reserved and is not open source. Either side can run it, and neither needs it, and it has no required dependencies.

Key features

  1. Undead servant summoning

    Zombie servants are summoned with Essential Saltes and follow the player around.

  2. Target marking

    Right-clicking with salts or striking with a blade or ranged weapon marks a creature for the servants to attack.

  3. Traveling trader

    An Evoker visitor appears four days after an Evoker is defeated and can start a deeper conversation after a trade.

  4. Enchanted curse book

    A book that curses undead creatures to burn is added, with its own copying and crafting steps through quills.

Compatibility

Latest build for each game version and loader.

1.21.11.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Master of Necromancy need another mod?

No required dependencies are listed. The mod runs on NeoForge 1.21.1 alone.

Does the server need Master of Necromancy?

No. Either side can run it, and neither needs it, so a server can run without the mod.

How can the visiting trader be summoned sooner?

A command summons the suspicious trader directly, so players do not have to wait for the visit after killing Evokers.

More from Red_hoop

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What the author says

On the fourth day after you defeat an Evoker, a strange visitor appears at your doorstep, hoping to buy food and curiosities. If you agree to trade with him, he might engage in deeper conversation and even reveal his collection of dubious lore. You will have a chance to delve into the world of necromancy! A new…
Red_hoop, on the Modrinth page

Official listing

Owner
Red_hoop
Published
2026-02-18
Updated on Modrinth
2026-02-23
Facts verified
2026-10-15