LightningFE
by Eolas-ur
LightningFE turns a Lightning Rod struck by lightning into a source that sends a single-tick energy burst of 20,000,000 FE to the blocks beside it.
What it does
When lightning hits a Lightning Rod, the modified rod pushes its full energy burst into neighboring blocks that expose the NeoForge Energy capability in a single tick. Any energy a neighbor cannot accept at that moment is discarded rather than stored. The result is a high-amplitude power source whose output depends on the surrounding infrastructure, since only a system with enough capacity captures much of it.
Low-tier energy systems capture little of each strike, while high-throughput systems capture more. Because the impulse arrives as an event rather than a steady flow, a generator built on LightningFE must try to smooth the output itself. The mod is intended to reward proper energy intake infrastructure, and it deliberately wastes whatever excess a system cannot take in. Outside energy emission, the rod keeps its vanilla behavior.
Files are published for 1.21.1 and 1.21.11, with 1.21.11-0.2.0 for 1.21.11 as the latest file. It is a client and server mod, so both the server and every player need it. The code is released under the MIT License and is open source.
Key features
Lightning-powered burst
A struck Lightning Rod emits 20,000,000 FE in a single tick to adjacent blocks.
Capability-based transfer
Energy goes to any adjacent block exposing the NeoForge Energy capability, and what cannot be accepted is lost.
Scaled capture
Systems with higher intake throughput capture more of each strike, so power output scales with the setup.
Unchanged rod behavior
Outside energy emission, the vanilla Lightning Rod works as it always has.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Experimental power generation
Builders test lightning-driven generators, pairing rods with storage and buffering to turn bursts into steady output.
Energy-system challenges
Players build intake networks large enough to capture the burst, rewarding careful infrastructure design.
Who it’s for: The mod suits players who run FE-based machines such as Mekanism, Thermal or Powah and want an unusual lightning power source. Server owners can install it on a multiplayer server, provided every player also has it.
Questions
Does LightningFE need to be on the server?
Which loader does LightningFE use?
Will excess energy from a strike be stored?
What the author says
LightningFE augments the vanilla Lightning Rod. When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.
Official listing
- Modrinth page
- modrinth.com/mod/lightningfe
- Owner
- Eolas-ur
- Published
- 2026-02-20
- Updated on Modrinth
- 2026-03-05
- Facts verified
- 2026-10-15
