ModsFinder

LightningFE

by Eolas-ur

LightningFE turns a Lightning Rod struck by lightning into a source that sends a single-tick energy burst of 20,000,000 FE to the blocks beside it.

NeoForgeClient and serverMIT LicenseOpen source1.21.1 – 1.21.11

What it does

When lightning hits a Lightning Rod, the modified rod pushes its full energy burst into neighboring blocks that expose the NeoForge Energy capability in a single tick. Any energy a neighbor cannot accept at that moment is discarded rather than stored. The result is a high-amplitude power source whose output depends on the surrounding infrastructure, since only a system with enough capacity captures much of it.

Low-tier energy systems capture little of each strike, while high-throughput systems capture more. Because the impulse arrives as an event rather than a steady flow, a generator built on LightningFE must try to smooth the output itself. The mod is intended to reward proper energy intake infrastructure, and it deliberately wastes whatever excess a system cannot take in. Outside energy emission, the rod keeps its vanilla behavior.

Files are published for 1.21.1 and 1.21.11, with 1.21.11-0.2.0 for 1.21.11 as the latest file. It is a client and server mod, so both the server and every player need it. The code is released under the MIT License and is open source.

Key features

  1. Lightning-powered burst

    A struck Lightning Rod emits 20,000,000 FE in a single tick to adjacent blocks.

  2. Capability-based transfer

    Energy goes to any adjacent block exposing the NeoForge Energy capability, and what cannot be accepted is lost.

  3. Scaled capture

    Systems with higher intake throughput capture more of each strike, so power output scales with the setup.

  4. Unchanged rod behavior

    Outside energy emission, the vanilla Lightning Rod works as it always has.

Compatibility

Latest build for each game version and loader.

1.21.111.21.11-0.2.0
1.21.10.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Experimental power generation

Builders test lightning-driven generators, pairing rods with storage and buffering to turn bursts into steady output.

Energy-system challenges

Players build intake networks large enough to capture the burst, rewarding careful infrastructure design.

Who it’s for: The mod suits players who run FE-based machines such as Mekanism, Thermal or Powah and want an unusual lightning power source. Server owners can install it on a multiplayer server, provided every player also has it.

Questions

Does LightningFE need to be on the server?

Yes. Servers that run it need every player to install it too. Its one required dependency is a client-side dependency, and it is named on the mod's requirements list.

Which loader does LightningFE use?

LightningFE is published for NeoForge only, with files for 1.21.1 and 1.21.11.

Will excess energy from a strike be stored?

No. Energy a neighboring block cannot accept is discarded, so intake infrastructure has to take in the burst to keep it.

What the author says

LightningFE augments the vanilla Lightning Rod. When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.
Eolas-ur, on the Modrinth page

Official listing

Owner
Eolas-ur
Published
2026-02-20
Updated on Modrinth
2026-03-05
Facts verified
2026-10-15