ModsFinder

Korenet

by FabledRuns

Korenet gives players and developers a readout of network feedback between the client and the server, showing latency, timing and sync behaviour as they happen.

FabricClient-side onlyMIT LicenseOpen source1.21.8

What it does

Korenet reports real-time connection quality data from the network layer, so the state of the link can be read directly instead of inferred from a single ping figure. Latency, timing and sync irregularities are surfaced rather than hidden, which lets a player see why the game feels the way it does at a given moment.

The mod is meant as a foundation for heads-up displays and diagnostics tools that depend on accurate network information, and for debugging how the client behaves against a server. Only the client needs it, so the server needs nothing installed, and it needs Fabric to run. Files are published for Fabric alone, for 1.21.8 only, with 1.0.1 as the latest build dated 2026-01-30. The code is open source under the MIT License.

Key features

  1. Real-time network feedback

    Connection quality data is shown as it changes, giving a live view of the link to the server.

  2. Latency and timing readouts

    Latency and timing values are exposed instead of being smoothed away, so irregular behaviour stays visible.

  3. Desync-aware displays

    Information about the client falling out of step with the server is available for overlays that need to flag desync.

  4. Base for diagnostics mods

    Other HUD and diagnostics mods can build on the data Korenet exposes, without implementing their own network probes.

Compatibility

Latest build for each game version and loader.

1.21.81.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Diagnosing lag

A player can check whether a stutter comes from latency, timing or a sync problem, rather than guessing from ping alone.

Testing server behaviour

Developers working on multiplayer features can compare what the client reports against the server's timing.

Who it’s for: Players who want to understand connection problems on a server, and developers building HUDs or diagnostics tools that need reliable network feedback.

Questions

Does Korenet need to be installed on the server?

No. Only the player's client runs the mod, so the server needs nothing installed.

Which loader and game version does Korenet support?

Korenet targets Fabric and game version 1.21.8 only. No required dependency is listed for Fabric.

Does Korenet give players an advantage in play?

The mod is described as exposing network information without unfair advantages. It reports feedback and does not alter gameplay.

What the author says

Ever feel like your client and the server are having two completely different conversations? Yeah. Korenet shows you what’s actually happening. Because guessing is worse than knowing. And “probably ping” isn’t very helpful without data.
FabledRuns, on the Modrinth page

Official listing

Owner
FabledRuns
Published
2026-01-16
Updated on Modrinth
2026-01-30
Facts verified
2026-10-15