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JumpBoostBar

by literal.uu

JumpBoostBar lets players charge a jump by holding sneak, with the charge shown on the experience bar, and release it for a higher leap while a Jump Boost effect is active.

FabricNeoForgeGNU General Public License v3.0 onlyOpen source1.21 – 26.1

What it does

Holding sneak builds a charge that is displayed on the experience bar. Releasing the key performs the jump, and the height depends on how long the charge was held and on the level of the Jump Boost potion effect currently active. Without that effect, the charge has no added height to give.

The mod is published for Fabric and NeoForge. Its builds cover 1.21 – 26.1 on 13 release versions, and the latest file is 1.2.2-universal-bugfix for 1.21.11, dated 2026-06-02. It is released under the GNU General Public License v3.0 only and is open source, with source code and an issue tracker available. Paper, Purpur and Folia are listed as server platforms.

The code keeps gameplay logic in a shared module and places loader adapters and event wiring in separate loader modules, so one feature set is maintained across targets.

Key features

  1. Chargeable jumps

    Holding sneak charges a jump, and releasing the key launches the player upward.

  2. Visual charge feedback

    The current charge level is drawn on the experience bar so players can read it while charging.

  3. Jump Boost scaling

    A higher Jump Boost level raises the height of a charged jump, so the potion effect adds to the charge.

  4. Jump Boost Integration support

    The mod works alongside Jump Boost Integration, which is named by its author as a companion.

Compatibility

Latest build for each game version and loader.

1.21.x12 of 12 versions with builds
1.21.111.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.101.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.91.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.81.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.71.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.61.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.51.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.41.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.31.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.21.2.2-universal-bugfix1.2.2-universal-bugfix
1.21.11.2.2-universal-bugfix1.2.2-universal-bugfix
1.211.2.2-universal-bugfix1.2.2-universal-bugfix
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Parkour and platforming

Charged jumps let players clear wider gaps in parkour courses and custom maps while Jump Boost is active.

Adventure and exploration

Players crossing terrain with ledges or obstacles can use a charged leap instead of climbing.

Who it’s for: Players who use Jump Boost on Fabric or NeoForge and want a charge-and-release jump, and server owners whose players want to know which platforms the mod targets.

Questions

Which loaders does JumpBoostBar support?

The mod is published for Fabric and NeoForge, for game versions 1.21 – 26.1.

Does JumpBoostBar need to be installed on the server?

Files are published for Fabric and NeoForge.

How is the jump height decided?

Height depends on how long the charge is held and on the level of the active Jump Boost effect, so the potion effect must be present.

More from literal.uu

All projects

What the author says

Because who needs to build leg muscles when you can just... charge up and fly? It's not lazy, it's efficient. This mod/plugin allows you to charge a jump by sneaking, and then release to perform a super jump! The height of the jump is determined by how long you charge it and your current Jump Boost potion effect.
literal.uu, on the Modrinth page

Official listing

Owner
literal.uu
Published
2026-06-01
Updated on Modrinth
2026-06-02
Facts verified
2026-10-15