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JLFork Powerscale Bridge

by Bilbyss

JLFork Powerscale Bridge links JustLeveling Fork's Strength aptitude to Silent's Power Scale, so a player's Strength sets the difficulty of nearby mobs.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Power Scale normally sets local difficulty from the terrain and the time a player has spent in an area. This bridge listens for Power Scale's SetMobDifficultyEvent, finds the nearest non-spectator player and reads that player's Strength aptitude from JustLeveling Fork. The Strength value then replaces the normal local difficulty. A Strength of 1 gives a Power Scale difficulty of 0 and power level 1, a Strength of 2 gives difficulty 1 and power level 2, a Strength of 10 gives difficulty 9 and power level 10, and a Strength of 25 gives difficulty 24 and power level 25, matching Power Scale's own formula.

Power Scale's periodic recalculation runs after the event fires and would undo the change. The strength multiplier is set to 1, the minimum difficulty to 0 and the maximum to 100, and the reapply tick is enabled.

Installation needs both JustLeveling Fork and Silent's Power Scale. The bridge runs on NeoForge for Minecraft 1.21.1 and is needed on the client and the server. It is released under All rights reserved, so the code is not open source.

Key features

  1. Strength-based difficulty

    Mobs near a player take their difficulty from that player's JustLeveling Fork Strength aptitude instead of the default local value.

  2. Reapplied after Power Scale's tick

    The difficulty is set again on every entity tick at the lowest priority, so Power Scale's periodic recalculation does not override it.

  3. Configurable limits

    A strength multiplier and minimum and maximum difficulty bounds can be adjusted to tune how strongly Strength affects mobs.

  4. Entity-group clamps still apply

    Power Scale's per-group minimum and maximum limits still hold, so a boss or hostile group with a lower configured cap keeps that cap.

Compatibility

Latest build for each game version and loader.

1.21.11
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

JustLeveling ForkJust Leveling adds a leveling system, skills and titles like in a RPG system.
Required
Silent's Power ScaleA successor to Scaling Health. Adds a new difficulty system. Both mobs and players can gain attribute bonuses, such as extra health.
Required

Use cases

Who it’s for: Server owners and players who run JustLeveling Fork and Silent's Power Scale together on NeoForge 1.21.1 and want the two systems to interact.

Questions

Which mods does JLFork Powerscale Bridge require?

JustLeveling Fork and Silent's Power Scale are both required. The bridge reads Strength from JustLeveling Fork and changes the difficulty that Silent's Power Scale sets.

Does the bridge change how Power Scale scales combat stats?

No. It only supplies difficulty. Power Scale keeps control of its other scaling, and entity-group limits are still enforced.

Does the bridge have to be installed on both sides?

Yes. The server and every player need the mod installed.

What the author says

The bridge listens for Power Scale's SetMobDifficultyEvent, reads the nearest non-spectator player in the mob's dimension, obtains that player's JLFork Strength aptitude, and replaces Power Scale's normal local difficulty with a Strength-derived difficulty. Strength 1 -> Power Scale difficulty 0 -> Power Scale power…
Bilbyss, on the Modrinth page

Official listing

Owner
Bilbyss
Published
2026-08-13
Updated on Modrinth
2026-08-13
Facts verified
2026-10-15