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Item Effects

by juicyqx

With Item Effects, a server operator can bind potion effects to a weapon, armor piece or tool through a command, so the effect applies while the item is held or worn.

FabricServer-side onlyAll rights reserved26.1.2

What it does

Bindings are created with a command that requires operator level 2, and tab completion lists the supported effect names. A bound effect can be attached to a sword, an armor piece, a tool or any other item. Effects work from the main hand, the off hand and the four armor slots, and several effects can be stacked on the same item.

Because the potion effects live inside the item's own data, a server restart leaves them intact, and a later trade to another player carries them along. The effect icon appears in the HUD while the effect is active. The mod is server-side only, so players join the server without installing it, and it is published for Fabric alone, for 26.1.2, under All rights reserved, not open source. It needs Fabric Loader 0.18.4 or later and Fabric API.

Key features

  1. Potion effects on items

    A command binds a potion effect to any item, including swords, armor, tools and other gear.

  2. Automatic application

    Holding or wearing a bound item grants its effect, and the effect fades a few seconds after the item is put away.

  3. Multiple stacked effects

    Several effects can be bound to the same item, so one piece of gear can grant more than one bonus or penalty.

  4. Persistent storage

    Bound effects are saved on the item, so they remain after restarts and when the item changes hands.

  5. HUD effect icons

    The effect icon and particles show in the HUD while a bound effect is active.

Compatibility

Latest build for each game version and loader.

26.1.226.1.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Enchanted gear

Armor can grant speed or regeneration while it is worn, giving a server's gear a practical bonus.

Legendary weapons

A sword can grant strength while held, marking it as a special item in an adventure or PvP setting.

Cursed items

An item can apply weakness while held, so a server can give players gear with a drawback.

Who it’s for: The mod suits server owners who want custom item behavior for adventure maps, minigames or survival worlds. Players on a server that runs it need nothing extra installed on their side.

Questions

Does Item Effects need to be installed on the client?

No. The mod is server-side only, so only the server needs it. Players join without installing anything.

Who can create item effect bindings?

The bindings are created with commands that require operator level 2, so only server operators can set them.

What does Item Effects require to run?

Running the mod needs Minecraft 26.1.2, a Fabric Loader at version 0.18.4 or newer, plus the Fabric API.

Do bound effects remain after a server restart?

Yes. Since each effect is kept within the item, it persists through restarts and still applies after the item changes hands.

What the author says

Item Effects adds a simple command that lets you bind potion effects to any item. When you hold or wear the item, you automatically receive the effect — put it away and it fades after a few seconds. Features Bind any potion effect to any item — sword, armor, tools, anything Works in main hand, off hand, and all 4…
juicyqx, on the Modrinth page

Official listing

Owner
juicyqx
Published
2026-05-22
Updated on Modrinth
2026-05-22
Facts verified
2026-10-15