Iron Golem Max Damage
by heoupo
Iron Golem Max Damage fixes the damage cap of iron golems at a set value in place of their original random maximum.
What it does
Iron golems in vanilla Minecraft take a random maximum amount of damage per hit. This mod replaces that random ceiling with a locked value, using a Mixin that changes the golem's damage handling. Other mods that alter golem damage do not override the locked figure. The mod runs on the server alone, so players join without installing anything. It is published for Forge only, for 1.20.1, with version 1.0 as the latest file, and is released under All rights reserved, so it is not open source.
Key features
Fixed damage ceiling
The iron golem's maximum damage is set to one fixed value instead of being drawn at random.
Mixin-based change
A Mixin alters the golem's damage code, so the change applies without replacing the entity.
Shielded from other mods
Other mods that modify golem damage cannot override the locked maximum.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Iron Golem Max Damage need to be installed on the client?
Which Forge version does Iron Golem Max Damage support?
More from heoupo
What the author says
This mod uses Mixin to lock the iron golem's originally random damage to its maximum value. That is, without interference from other mods, the damage is forcibly locked at 21.5.
Official listing
- Modrinth page
- modrinth.com/mod/irongolemmaxdamage
- Owner
- heoupo
- Published
- 2026-05-06
- Updated on Modrinth
- 2026-05-06
- Facts verified
- 2026-10-15
