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Iron Golem Max Damage

by heoupo

Iron Golem Max Damage fixes the damage cap of iron golems at a set value in place of their original random maximum.

ForgeServer-side onlyAll rights reserved1.20.1

What it does

Iron golems in vanilla Minecraft take a random maximum amount of damage per hit. This mod replaces that random ceiling with a locked value, using a Mixin that changes the golem's damage handling. Other mods that alter golem damage do not override the locked figure. The mod runs on the server alone, so players join without installing anything. It is published for Forge only, for 1.20.1, with version 1.0 as the latest file, and is released under All rights reserved, so it is not open source.

Key features

  1. Fixed damage ceiling

    The iron golem's maximum damage is set to one fixed value instead of being drawn at random.

  2. Mixin-based change

    A Mixin alters the golem's damage code, so the change applies without replacing the entity.

  3. Shielded from other mods

    Other mods that modify golem damage cannot override the locked maximum.

Compatibility

Latest build for each game version and loader.

1.20.11.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Iron Golem Max Damage need to be installed on the client?

No. It is server-side only, so only the server needs the mod, and players can join without installing it.

Which Forge version does Iron Golem Max Damage support?

Its only published game version is 1.20.1, and the latest Forge file is version 1.0.

More from heoupo

All projects

What the author says

This mod uses Mixin to lock the iron golem's originally random damage to its maximum value. That is, without interference from other mods, the damage is forcibly locked at 21.5.
heoupo, on the Modrinth page

Official listing

Owner
heoupo
Published
2026-05-06
Updated on Modrinth
2026-05-06
Facts verified
2026-10-15