Heavenbound
Heavenbound changes what happens when a player dies by drowning, falling or suffocating: the soul rises toward the sky.
What it does
When a player dies from falling, drowning or suffocation, the soul ascends upward instead of dropping to the place of death. Players who are in spectator mode are lifted the same way, and the rise can be configured to a set height. Slow Falling is applied so the player can land safely at the top of the rise. Both client and server need the mod, so a server and every player on it must run Heavenbound. It is built for Fabric on Minecraft 1.21.1 and published under the MIT License. The code is not open source.
Key features
Soul ascent on death
Deaths from falling, drowning and suffocation send the soul rising upward into the sky.
Spectator rise
Players in spectator mode are lifted upward, with a configurable height for how far they climb.
Safe landing
Slow Falling is granted during the rise, so the player can come down at the top without taking fall damage.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Heavenbound need Fabric API?
Does the server need Heavenbound?
What the author says
When you die from falling, drowning, or suffocation, your soul ascends to the sky! You rise upward in spectator mode, receive Slow Falling at a configurable height, and safely land at the top of the world. Build on Android.
Official listing
- Modrinth page
- modrinth.com/mod/heavenbound
- Owner
- goodxDeveloper
- Published
- 2026-01-27
- Updated on Modrinth
- 2026-01-27
- Facts verified
- 2026-10-15
