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Heavenbound

by goodxDeveloper

Heavenbound changes what happens when a player dies by drowning, falling or suffocating: the soul rises toward the sky.

FabricClient and serverMIT License1.21.1

What it does

When a player dies from falling, drowning or suffocation, the soul ascends upward instead of dropping to the place of death. Players who are in spectator mode are lifted the same way, and the rise can be configured to a set height. Slow Falling is applied so the player can land safely at the top of the rise. Both client and server need the mod, so a server and every player on it must run Heavenbound. It is built for Fabric on Minecraft 1.21.1 and published under the MIT License. The code is not open source.

Key features

  1. Soul ascent on death

    Deaths from falling, drowning and suffocation send the soul rising upward into the sky.

  2. Spectator rise

    Players in spectator mode are lifted upward, with a configurable height for how far they climb.

  3. Safe landing

    Slow Falling is granted during the rise, so the player can come down at the top without taking fall damage.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Heavenbound need Fabric API?

No required dependency is listed for Fabric.

Does the server need Heavenbound?

Yes. Servers that run it need every player to install it too.

What the author says

When you die from falling, drowning, or suffocation, your soul ascends to the sky! You rise upward in spectator mode, receive Slow Falling at a configurable height, and safely land at the top of the world. Build on Android.
goodxDeveloper, on the Modrinth page

Official listing

Owner
goodxDeveloper
Published
2026-01-27
Updated on Modrinth
2026-01-27
Facts verified
2026-10-15