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Health Equals Quality

by drea_the_gooberr

Health Equals Quality ties the visual clarity of the screen to the player's health, so the image gets blurrier and more pixelated as health drops.

NeoForgeClient-side onlyAll rights reserved1.21.1

What it does

The rendered picture degrades as the health bar empties. At full health the view stays sharp, and each point lost pushes the image further toward a pixelated, blurred look. The effect is purely visual and does not change gameplay values.

The mod is a client mod, so only the player's game needs it and servers run without it. It is published for NeoForge only, with a single build, 1.0.0 for 1.21.1, released on 2026-01-25 under All rights reserved and not open source.

Key features

  1. Health-linked blur

    Visual quality drops as health falls, so low health is visible on screen without a separate indicator.

  2. Pixelation at low health

    The image takes on a pixelated look as health approaches zero, making damage feel more dramatic in caves and fights.

  3. Purely visual effect

    The screen effect follows the health bar only and leaves the game's mechanics unchanged.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Health Equals Quality need to be installed on the server?

No. Only the player's game needs it, and servers run without it.

More from drea_the_gooberr

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What the author says

Hello there, this mod adds a function, when you're low on health, your quality goes down. Imagine just going to cave and taking damage, BOOM, your quality goes so low.. That you cannot see ANYTHING!
drea_the_gooberr, on the Modrinth page

Official listing

Owner
drea_the_gooberr
Published
2026-01-25
Updated on Modrinth
2026-01-25
Facts verified
2026-10-15