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Glitchlands

by haydentest4282371

Glitchlands makes the world fill with randomly placed blocks once a player travels a set distance from spawn.

ForgeServer-side onlyAll rights reserved1.20.1

What it does

Past a configurable distance from the starting point, blocks begin appearing at random positions across the terrain. The distance at which this starts is set in the config, and the blocks placed can include blocks from other installed mods. Beyond that point, the rate at which new blocks spawn increases with further travel, and that rate is configurable as well. The mod is a Forge server-side mod for Minecraft 1.20.1, released under All rights reserved, and is not open source.

Key features

  1. Distance-based glitches

    Random blocks begin to appear once a player moves a configurable distance from the point where the world starts.

  2. Modded block support

    The random placements can draw from blocks added by other mods, not only vanilla blocks.

  3. Escalating rate

    The further a player goes past the threshold, the faster new blocks appear, at a rate the server owner can adjust.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Glitchlands need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Which block sources can Glitchlands place?

The random placements include blocks from other installed mods, in addition to vanilla blocks.

What the author says

This mod makes it so that at a configurable distance blocks will begin to start randomly being placed (this includes modded blocks!). It also speeds up the further you go beyond this distance at a configurable rate.
haydentest4282371, on the Modrinth page

Official listing

Owner
haydentest4282371
Published
2026-03-14
Updated on Modrinth
2026-03-14
Facts verified
2026-10-15