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Frame Animation

by freehij

Frame Animation lets players build custom player animations from plain-text scripts, and the result shows up for others when the server runs the mod too.

BabricOrnitheClient and serverMIT LicenseOpen sourceb1.7.3

What it does

Animations are written as scripts in a .fa file, placed in the .minecraft/animations folder. A script opens with a header that names the animation, which is the label shown in the in-game GUI menu, and sets its default key to G. Each frame is declared with its own block, and the commands inside a frame describe what happens while that frame plays, with float values for things like arm positions. Frames run in order and render on the player. Spaces before the instructions inside each frame are recommended, since they make longer scripts easier to read.

The header can also mark an animation as interruptible, so walking cancels it. A resetarms rule clears the idle arm frames before a declaration applies, and an animation can be set to affect the whole body regardless of where it is declared. Scripts use a concept kept deliberately simple: an example in the author text is a hands-up animation that lasts five seconds.

Frame Animation works in multiplayer. The mod is installed on the server so that other players can see the animations. It is published for Babric and Ornithe, only for Minecraft b1.7.3, and the project is open source under the MIT License.

Key features

  1. Script-based animations

    Custom animations are written as plain-text scripts instead of being coded in Java.

  2. Frame-by-frame commands

    Each frame lists the commands that run during it, so a sequence can be planned step by step.

  3. Interruptible animations

    An animation can be flagged so that walking cancels it, which keeps idle poses from blocking movement.

  4. In-game selection

    After a script is saved, players return to the game, open the edit mode and pick a slot and an animation from the list.

No per-version build data
Modrinth lists game versions for this project (b1.7.3), but the source data has no build per game version and loader, so the compatibility grid is not shown.

Use cases

Hands-up gesture

A short scripted pose, such as hands raised for five seconds, can be replayed from the menu or a key press.

Shared animations on a server

Server owners who install the mod let every player see the same custom animations during play.

Who it’s for: Players and server owners on b1.7.3 who want to try scripted poses. Writing a script is needed to make a new animation, so the mod suits people comfortable editing plain text.

Questions

Does Frame Animation need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loaders does Frame Animation support?

It is published for Babric and Ornithe. Files exist only for Minecraft b1.7.3.

Where do animation scripts go?

Scripts must be placed in the .minecraft/animations folder and use the .fa extension, with the names given in the header.

More from freehij

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What the author says

This mod allows you to create some cool animations using basic scripts. This also works in mp! (mod needs to be installed on server for others to see your animations) All loadable scripts must be declared in.minecraft/animations/ folder. Current extension is.fa, so all files should be named.fa. In the head of file…
freehij, on the Modrinth page

Official listing

Owner
freehij
Published
2025-12-28
Updated on Modrinth
2026-09-16
Facts verified
2026-10-15