ModsFinder

FPS Limit Fix

by LostLuma

FPS Limit Fix changes how the frame rate cap works in Minecraft Beta b1.7.3, replacing the built-in limiter with one that uses LWJGL.

OrnitheClient-side onlyMIT LicenseOpen sourceb1.7.3

What it does

The built-in FPS limiter in the Beta build is replaced by an implementation that relies on LWJGL. The mod targets the Ornithe toolchain, and it is published for that loader and the single game version b1.7.3. Installation sits entirely on the player's side, so the server does not need it and clients can run without any server support.

Key features

  1. Power Saver limit

    The Power Saver setting caps the frame rate at 40 or 60, instead of matching the more common display refresh rate.

  2. Balanced limit

    The Balanced setting holds the game to 120 frames per second, and the cap is respected rather than causing stutter from forced limiting.

  3. LWJGL-based limiter

    Frame limiting is handled through LWJGL in place of the vanilla Beta code.

No per-version build data
Modrinth lists game versions for this project (b1.7.3), but the source data has no build per game version and loader, so the compatibility grid is not shown.

Questions

Does FPS Limit Fix need a server?

No. Servers do not need it; each player installs it for their own game.

Which game version does FPS Limit Fix support?

Files are published for b1.7.3 only, on the Ornithe loader.

In the catalog

FPS Limit Fix is one of 3,545 Optimization mods on ModsFinder. 567 mods support Minecraft b1.7.3.

More from LostLuma

All projects

Similar mods

What the author says

Improved FPS limiting for Minecraft Beta 1.7.3 running on the Ornithe Toolchain. Changes the Power Saver limit from 40 to 60 instead, as this is a more common refresh rate. Ensures the Balanced limit of 120 FPS is actually adhered to, instead of resulting in no limiting.
LostLuma, on the Modrinth page

Official listing

Owner
LostLuma
Published
2025-09-15
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15

Tags