Flammable Tweaker
by Edeldark
Flammable Tweaker lets a configuration file decide which blocks can catch fire, extending flammability to blocks that the game leaves untouched.
What it does
Blocks are matched by their names against keywords listed in the configuration. When a block's name matches a configured keyword, that block becomes flammable even if the game did not originally allow it to burn. Blocks that already burn keep their default behavior, and blocks that never burned stay unchanged unless a keyword catches them. The mod works with any block that exists in the game, including blocks added by other mods, so paper-like decorative blocks can be set to burn.
Flammable Tweaker was made to fix a case in the MineColonies mod, in which many blocks from another decoration mod did not burn even though they plainly should. The configurator is simple to use, and it is the only setup step. The mod runs on Forge and NeoForge across 18 release versions, 1.20.1 – 1.21.11, and the environment is client and server, so both the server and every player need it. It is released under All rights reserved and is not open source.
Key features
Keyword-based flammability
Blocks whose names contain configured keywords are given flammable status, so one entry can cover a whole group of blocks.
Existing burn behavior kept
Blocks that already burn keep their default behavior, and blocks that never burned stay unchanged unless a keyword matches them.
Any block in the game
The keyword check applies to every block that exists in the game, including blocks added by other mods.
Simple configurator
Flammable blocks are set through a configurator that needs no code, so server owners can adjust the list directly.
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Fixing burn behavior for other mods
Blocks from a decoration mod that should burn but do not can be made flammable without changing that mod's files.
Tuning fire hazards on a server
A server owner can decide which groups of blocks spread fire by editing the keyword list.
Who it’s for: Players and server owners who want certain blocks, including blocks from other mods, to catch fire where they do not normally do so.
Questions
Does Flammable Tweaker need to be installed on both sides?
Which loaders does Flammable Tweaker support?
Does Flammable Tweaker change blocks that already burn?
What the author says
This mod lets you easily configure which blocks can burn and which cannot using a simple configurator. It was designed for the MineColonies mod, fixing the issue where many blocks from the Donum Ornamentum mod don’t burn, even when they clearly should. With this mod, they finally will.
Official listing
- Modrinth page
- modrinth.com/mod/flammable-tweaker
- Owner
- Edeldark
- Published
- 2026-01-25
- Updated on Modrinth
- 2026-01-25
- Facts verified
- 2026-10-15
