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First join Control

by TheMartinfer22

First Join Control lets a server owner or modpack creator script what a player experiences on their first entry into a world, with teleports, starter kits, effects, titles and sounds.

NeoForgeClient and serverAll rights reserved1.21 – 1.21.11

What it does

On first join, the mod can teleport the player to exact X, Y, Z coordinates in a chosen dimension, with yaw and pitch set, so a new arrival starts at a tutorial hub or a welcome area. A starter kit can grant a list of items in set quantities directly into the inventory. Temporary or permanent potion effects, such as Resistance or Regeneration, can protect a newcomer during the first minutes.

The sequence is built for one-time use: general actions run only on a player's first join, and each feature can be switched on or off independently. Titles and subtitles with adjustable fade times, sound effects, particle clouds and a configurable delay in ticks before actions fire, so the player has finished loading the world, are all set in one file. The mod generates fjc-common.toml in the server's config folder, and it needs to be installed on both the client and the server.

Key features

  1. Precision spawning

    The spawn point can be set to exact coordinates with yaw and pitch, in any dimension the server has.

  2. Automated starter kits

    A defined list of items and quantities is added to the inventory as soon as the player joins.

  3. Status effects

    Temporary or permanent potion effects give new players a short protected period after arriving.

  4. Cinematic welcomes

    Titles and subtitles appear on screen with fade times the author can customize.

  5. Visual and audio flair

    Sound effects and particle clouds can trigger at the spawn location to mark the entry.

  6. Action delay

    A tick delay can be set before actions run, so they start after the world has loaded for the player.

Compatibility

Latest build for each game version and loader.

1.21.x12 of 12 versions with builds
1.21.111.0
1.21.101.0
1.21.91.0
1.21.81.0
1.21.71.0
1.21.61.0
1.21.51.0
1.21.41.0
1.21.31.0
1.21.21.0
1.21.11.0
1.211.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Modpack introductions

A modpack creator can send new players to a tutorial hub with a starter kit and a welcome title on the first join.

Server welcomes

Server owners can give each newcomer the same standardized welcome sequence, which runs once and not again.

Who it’s for: Server owners and modpack creators who want to control the first experience of new players on a NeoForge server.

Questions

Does First Join Control need to be installed on the client?

Yes. The server and every player need the mod installed.

Which loader does First Join Control support?

Files are published for NeoForge only, with builds for 1.21 – 1.21.11 and 1.0 for 1.21.11 as the latest file.

Where are the settings kept?

The mod generates fjc-common.toml in the server's config folder, where each feature can be toggled and configured.

More from TheMartinfer22

All projects

What the author says

The ultimate administrative tool for a perfect first impression. First Join Control gives server owners and modpack creators total authority over a player's initial entry into the world. Instead of leaving the first experience to chance, FJC allows you to orchestrate a cinematic, standardized, and helpful welcome…
TheMartinfer22, on the Modrinth page

Official listing

Owner
TheMartinfer22
Published
2025-12-17
Updated on Modrinth
2025-12-17
Facts verified
2026-10-15