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Epic Fight: Tactical Imbuements 2

by unitei

Epic Fight: Tactical Imbuements adds weapon imbuements to Epic Fight combat, applied during fights and giving each one a different effect.

ForgeClient and serverMIT License1.20.1

What it does

Imbuements are applied to weapons in the middle of combat and add a small advantage to the wielder. Each one changes how a hit or a parry plays out: the Venom imbuement poisons and decays an opponent's weapon on parry, the Flame imbuement sets targets on fire and can cause an explosion when stamina runs out during a guard, the Spark imbuement adds armor-bypassing damage and stuns on parry, and the Snow imbuement stacks slowness and weakness over three hits, up to level 4. Knockback and weapon-damage costs are part of the Flame behavior.

Imbuement flasks can be thrown, and each carries its matching effect, so a spark flask stuns nearby entities. Bows, crossbows and tridents take an imbuement with Shift and right click. Weapons with an active imbuement show a glint particle overlay, and the trail changes with the imbuement. Only some iron weapons are imbue-able by default; other weapons are added through the applicable tag, and length tags for long and medium set how many particles a weapon shows.

Epic Fight: Tactical Imbuements is built on the Epic Fight mod, which is required. It is published for Forge on 1.20.1 only. Installation covers the server and each player's game. The code is released under the MIT License, and the mod is not open source.

Key features

  1. Four imbuements

    Venom, Flame, Spark and Snow each apply a distinct effect that appears during combat.

  2. Imbuement flasks

    Thrown flasks carry their matching effect onto nearby entities, such as spark flasks that stun.

  3. Ranged weapon support

    Bows, crossbows and tridents can take an imbuement with Shift and right click.

  4. Visual indicators

    Glint particles and weapon trails show which imbuement is active and how long it lasts.

Compatibility

Latest build for each game version and loader.

1.20.12.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Epic FightChanges Minecraft Combat into Souls-Like Combat.
Required

Use cases

Tagging additional weapons

Players and pack makers add weapons to the imbue-able list through the applicable tag, since only some iron weapons qualify by default.

Adjusting particle density

The long and medium length tags reduce or increase the particles shown on an imbued weapon.

Who it’s for: Players of Epic Fight who want imbuements for their combat, and modpack makers who tune which weapons can carry one.

Questions

Does Epic Fight: Tactical Imbuements need Epic Fight?

Yes. Epic Fight is a required dependency, and the mod is built on it.

Which loader and version does the mod use?

It is published for Forge on 1.20.1 only, with the 2.0 file from 2025-11-17 as the latest.

Must the server run the mod too?

Yes. The server and every player need the mod installed.

How are other weapons made imbue-able?

Weapons are added through the applicable tag. By default only some iron weapons carry the tag.

What the author says

This mod aims to add several weapon imbuements for epic fight that can be dynamically applied mid combat to provide minor advantages to the user. Venom Imbuement Applies Poison and Decay Parries damage the opponenents weapon.
unitei, on the Modrinth page

Official listing

Owner
unitei
Published
2025-10-31
Updated on Modrinth
2025-11-17
Facts verified
2026-10-15