ModsFinder

Crafted's magic powers

by crafted-modding

Crafted's magic powers is a Forge mod for 1.20.1 – 1.20.6 that lets players choose one power from a set of themed magic branches.

ForgeClient and serverAll rights reserved1.20.1 – 1.20.6

What it does

Each power is a separate branch with its own progression, so a player picks one path and develops it over time. The branches cover lightning and telekinesis, fire combat, defence and protection, wind and storm effects, flight in the sky, teleportation, mining, a darkness-based monster theme, and the collection of souls.

Lightning powers strike bolts and let the player control entities with telekinesis, while fire powers burn enemies, launch fireballs and smelt items instantly. Defence powers freeze enemies, absorb damage and create blizzards. Teleportation powers blink the player through blocks, and mining powers break large areas of blocks and restore hunger. The soul branch captures entities in orbs and lets the player ride summoned mobs.

The mod runs on Forge and needs to be installed on both the client and the server, since its environment is client and server. Its files target 1.20.1 – 1.20.6, with six release versions in that range. The code is covered by All rights reserved, so the mod is not open source.

Key features

  1. Choosable power branches

    A player selects one power from several themed branches, each with its own technique progression.

  2. Lightning and telekinesis

    Lightning bolts can be struck and entities moved with telekinesis, and the branch unleashes electric shockwaves.

  3. Fire combat

    Enemies can be burned, fireballs launched and items smelted instantly, with damage taken returned as a counterattack.

  4. Defence and blizzards

    Enemies can be frozen, an Ice Guard summoned to absorb damage, and devastating blizzards created.

  5. Wind and storm

    Wind charges push enemies away and a storm can be called with a Riptide trident.

  6. Sky flight and healing

    Elytra flight, dashes forward and self or ally healing are available through the sun flight branch.

  7. Teleportation and mining

    The player can blink to a location, pass through blocks, reach a personal dimension, break large block areas and restore hunger.

  8. Monster and soul powers

    Darkness can drain enemies, bats can be ridden, orbs can capture entities, and a shadow form makes the player invisible to enemies.

Compatibility

Latest build for each game version and loader.

1.20.61.0-1.20.1
1.20.51.0-1.20.1
1.20.41.0-1.20.1
1.20.31.0-1.20.1
1.20.21.0-1.20.1
1.20.11.0-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Crafted's magic powers require a specific Forge version?

The mod is published for Forge across 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5 and 1.20.6. The latest file, 1.0-1.20.1, is for 1.20.6.

Do servers need Crafted's magic powers installed?

Yes. Servers that run it need every player to install it too.

Can a player use more than one power at a time?

The mod lets players choose between different powers, each with its own progression, so a player picks one branch to develop.

What the author says

Crafted's magic powers is a 1.20.1 mod that allows you to choose beetween diffrent powers, with diffrent technics and a full progression system. Electric: A power based on lightning and telekinesis. Strike lightning bolts, control entities with telekinesis, and unleash electric shockwaves.
crafted-modding, on the Modrinth page

Official listing

Owner
crafted-modding
Published
2026-04-17
Updated on Modrinth
2026-04-17
Facts verified
2026-10-15