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Chandler's Optimizations

by chandler3

Chandler's Optimizations changes how the beta terrain renderer builds and draws chunks, and lifts the render distance cap to 64 chunks.

BTA BabricClient-side onlyCreative Commons Attribution Non Commercial Share Alike 4.0b1.7.3

What it does

The mod revises several pieces of the old beta-style chunk renderer. Its rebuild queue avoids scanning and sorting large numbers of chunks over and over, and the renderer keeps more of its internal terrain state in caches instead of recalculating it on every frame. Its stated aim is to cut wasted CPU work, with smoother performance and faster terrain loading, most noticeable at high render distances.

Several options control the renderer. Frustum priority loads chunks inside the view first, and Multidraw makes fuller use of the GPU. Players report that Multidraw, Terrain Renderer and Frustum Priority are most stable left off, and that Frustum priority speeds up terrain loading at some cost in frame rate. The settings are found at the bottom of the Video settings under Chandler's Optimizations, and an in-game profiler overlay with hotkey controls shows frame time and chunk rebuild work.

The mod runs on BTA Babric and supports only b1.7.3. Two dependencies are listed, the BTA Fabric 7.3 04 release and HalpLibe 5.4.0. It is client-side only, so only the client needs it. Files were first published on 2026-05-13 and last updated on 2026-08-08, and snapshot builds are published. The mod is released under the Creative Commons Attribution Non Commercial Share Alike 4.0 license and is not open source.

Key features

  1. Faster chunk rebuilds

    A smarter rebuild queue handles chunk updates without repeatedly scanning and sorting large numbers of chunks.

  2. Higher render distance

    The render distance limit is raised to 64 chunks, and the renderer is reworked to cope with the larger range.

  3. Frustum and Multidraw options

    Frustum priority loads visible chunks first, and Multidraw makes fuller use of the GPU, each as a separate setting.

  4. Built-in profiler overlay

    An in-game overlay shows frame time and chunk rebuild work, with hotkey controls for the benchmark tools.

No per-version build data
Modrinth lists game versions for this project (b1.7.3), but the source data has no build per game version and loader, so the compatibility grid is not shown.

Use cases

High render distance play

Players who want distant terrain at large render distances can use the renderer changes to load chunks with less wasted work.

Who it’s for: Players on BTA Babric who run the beta version b1.7.3 and want to measure or tune terrain rendering performance. Only the client needs the mod.

Questions

Does Chandler's Optimizations need to be installed on the server?

No. Servers do not need it; each player installs it for their own game.

Which dependencies does Chandler's Optimizations list?

Two dependencies are listed: the BTA Fabric 7.3 04 release and HalpLibe 5.4.0, used on b1.7.3 with BTA Babric.

Which settings should be changed first?

The author notes that the Multidraw, Terrain Renderer and Frustum Priority options are most stable left off, while Frustum priority trades frame rate for faster terrain loading.

What the author says

Chandler’s Optimizations improves Better than Adventure’s terrain renderer so larger render distances are more practical. The mod raises the render distance limit to 64 chunks and reworks parts of the old beta-style chunk renderer to reduce wasted CPU work. It uses a smarter chunk rebuild queue, avoids repeatedly…
chandler3, on the Modrinth page

Official listing

Owner
chandler3
Published
2026-05-13
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15