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Capsules

by alejandroes92001

Capsules lets players physically extract a built structure from the world, store it in a global cloud, and deploy it again wherever they choose.

ForgeClient and serverMIT License1.20.1 – 1.20.6

What it does

A capsule scanner records a structure and removes its blocks from the world, leaving a clean area behind. Once a scan completes, the blueprint is stored in a shared cloud database linked to the player's account, which lets the player place it at any later time, in any location, even inside another dimension. Block entities keep their data, so chests, furnaces and machines are restored with their contents when a structure is redeployed.

Scanning can be narrowed with a safe radius of up to 16 blocks, an option to ignore floating blocks, and filters that exclude specific block types such as dirt or stone. Blueprints can be shared with friends on a server, since the cloud database was built with multiplayer in mind. Generating structures draws Forge Energy, and the cost is calculated from the materials used, so cheap wood costs little while rare ores need a real power grid. Capsules is released under the MIT License, and Forge is the only loader it supports.

Key features

  1. Physical extraction

    The scanner removes blocks from the world, so a moved base no longer leaves its old copy behind.

  2. Global cloud storage

    Blueprints are saved to a database tied to the player profile and can be deployed from anywhere.

  3. Advanced scanning filters

    Scan radius, floating block handling and type-specific exclusions give control over what gets captured.

  4. Perfect preservation

    Block entities keep their stored items and machine state through a scan and redeploy cycle.

  5. Shared blueprints

    Players can share custom blueprints with friends on a multiplayer server through the cloud database.

  6. Energy-based cost

    Deploying a structure uses Forge Energy that scales with the materials in the blueprint.

Compatibility

Latest build for each game version and loader.

1.20.61.0-SNAPSHOT
1.20.51.0-SNAPSHOT
1.20.41.0-SNAPSHOT
1.20.31.0-SNAPSHOT
1.20.21.0-SNAPSHOT
1.20.11.0-SNAPSHOT
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Relocating a base

A player who outgrows a build can pack the whole base into capsules and rebuild it in a new location.

Sharing designs on a server

Server members can exchange finished structures through the shared cloud instead of rebuilding them by hand.

Who it’s for: Players who move or repeat builds often, and server owners who want a shared library of structures. Installing the mod requires Forge; the environment is client and server, so both sides need it.

Questions

Which loader does Capsules need?

Capsules is published for Forge only, with files covering 1.20.1 – 1.20.6.

Does Capsules need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Does a scanned structure stay in the world?

No. The scanner physically removes the blocks, and the blueprint is kept in the global cloud for later deployment.

Does deploying a structure cost anything?

Yes. It draws Forge Energy, and the amount depends on the materials used in the blueprint.

What the author says

Ever spent hours building the perfect base, only to realize you need to relocate thousands of blocks away? Tearing down your house block by block is a thing of the past. The Capsules Mod introduces a completely new way to manage, extract, and deploy structures using physical capsules and cloud storage. Pack up your…
alejandroes92001, on the Modrinth page

Official listing

Owner
alejandroes92001
Published
2026-06-14
Updated on Modrinth
2026-06-14
Facts verified
2026-10-15