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BotMod lets a server owner place a named bot that stands in one spot and keeps its chunk loaded, so mob farms keep running while players are away.

NeoForgeClient and serverMIT License1.21.1 – 1.21.11

What it does

A bot is a fake player that the mod spawns at the current position with a single command. It wears the exact skin of a real player, taken from Mojang's session servers, and shows a bold blue nametag. Bots are invulnerable, cannot be pushed, and stay in place, which makes them a fixed presence that anchors the area around them.

The mod exists because vanilla Minecraft stops spawning mobs as soon as a real player is nearby, and a chunk unloads when nobody is close enough, so an unattended farm goes idle. BotMod works around both problems at once: the bot keeps its chunk force-loaded, and a fake player entry is added to the spawner so mobs spawn around it as they would around a player. Bots are restored automatically at startup, so farms do not need to be rebuilt after a reboot.

BotMod runs on client and server, so both the server and every player need it. It is published for NeoForge only, across 11 release versions 1.21.1 – 1.21.11, under the MIT License. The mod is not open source.

Key features

  1. Named bots

    Each bot is spawned with a name at the current position and can be removed by that name, with tab-completion for the names.

  2. Chunk force-loading

    A bot keeps its chunk loaded after the player leaves, so farms keep ticking while the owner is logged out.

  3. Mob spawning around bots

    Fake-player injection lets the game spawn hostile and passive mobs around each bot as it would around a real player.

  4. Persistent bots

    Bots survive server restarts and are restored at startup without manual respawning.

  5. Server commands

    The bot command covers spawn, remove, list, killall and help, which shows a formatted overview of the mod's commands.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.111.1.1
1.21.101.1.1
1.21.91.1.1
1.21.81.1.1
1.21.71.1.1
1.21.61.1.1
1.21.51.1.1
1.21.41.1.1
1.21.31.1.1
1.21.21.1.1
1.21.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who run mob farms on multiplayer servers and want them to keep working when players log out.

Questions

Does BotMod have to be installed on both sides?

Yes. A server running it needs every connecting player to have it too.

Which game versions does BotMod support?

Files exist for 11 versions 1.21.1 – 1.21.11, published for NeoForge only. The latest file is 1.1.1 for 1.21.11.

Do bots keep running after a server restart?

Yes. Bots are restored automatically at startup, so mob farms do not need to be respawned after a reboot.

What the author says

BotMod lets you place a stationary bot at any location on your server. The bot wears your exact skin, keeps its chunk force-loaded, and tricks the game's mob spawning engine into thinking a real player is standing there — so your farms keep running while you're away, logged out of the area, or doing something else…
juliuspleunes4, on the Modrinth page

Official listing

Owner
juliuspleunes4
Published
2026-06-17
Updated on Modrinth
2026-07-02
Facts verified
2026-10-15