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Blood God (Origin)

by allela

Blood God is a Forge origin add-on for Origins, adding a playable origin built around abilities tied to combat, hunger and health.

ForgeClient and serverAll rights reserved1.20.4 – 1.21.4

What it does

The origin gives a player a set of passive and active abilities. One ability regenerates health with an effect similar to a totem and then goes on cooldown until the next day. A sword master trait adds 3 attack damage when swords are held, Hoglins stay neutral unless provoked, and a blood ability grants absorption after a kill for a short period that does not stack.

Other traits change how food and healing work. Enchanted golden apples, golden apples, carrots, potatoes and golden carrots restore 2 more hunger shanks, while regeneration effects are halved. Hunger drains after a kill, with a cooldown between drains, and can slowly starve the player down to 2 hearts. A shield-related trait is noted as largely useless to the player.

Blood God requires Origins. It is installed on Forge for 1.21.4 with the latest file dated 2025-02-21, and its builds cover 1.20.4 – 1.21.4. Servers that run it need every player to install it too. The code is not open source and the mod is released under All rights reserved.

Key features

  1. Regenerating health ability

    A once-per-day ability restores health with effects similar to a totem, then enters a cooldown that resets the next day.

  2. Sword mastery

    Swords deal 3 extra attack damage while the player holds them, and Hoglins stay neutral unless provoked.

  3. Kill absorption

    After a kill, the player gains absorption 3 for 10 seconds, and the effect cannot stack with itself.

  4. Food and hunger rules

    Golden food restores 2 extra hunger shanks, but regeneration effects are halved, and hunger drains after kills.

Compatibility

Latest build for each game version and loader.

1.21.41.1
1.21.31.1
1.21.21.1
1.21.11.1
1.211.1
1.20.61.1
1.20.51.1
1.20.41.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

OriginsPlayers choose an Origin at the beginning of the game to gain benefits and drawbacks
Required

Use cases

Survival with Origins

Players who already use Origins can pick Blood God as one of their origins in a modpack.

Combat-focused play

The sword and absorption traits suit players who fight many mobs and want melee bonuses.

Modpack builds

Modpack makers can include the origin alongside other Origins content for a themed playthrough.

Who it’s for: Blood God suits Forge players who already run Origins and want a combat-oriented origin with food and hunger rules. Server owners need it installed on the server as well as on each client.

Questions

Does Blood God need Origins?

Yes. Origins is a required dependency and must be installed alongside Blood God on Forge.

Must every player install Blood God?

Yes. Servers that run it need every player to install it too.

Which game versions does Blood God support?

Its builds cover 1.20.4 – 1.21.4, with files for 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3 and 1.21.4.

More from allela

All projects

What the author says

You are one of his followers. From years of training and watching his techniques, you could say you're now a descendant of his. 🟢 He Never Dies (Primary): Ability that regenerates your health and gives you effects similar to a totem, which goes on cooldown until the next day (10 minutes).
allela, on the Modrinth page

Official listing

Owner
allela
Published
2025-02-21
Updated on Modrinth
2025-02-21
Facts verified
2026-10-15