ArmorCalcRewrite
by mpk1197
ArmorCalcRewrite changes how armor points reduce damage in Minecraft 1.7.10, so that armor sets above 25 points can negate damage.
What it does
Protection is calculated by several formulas that the server owner can switch in the mod's config file, which lets armor values above 25 have a noticeable effect. The mod requires UniMixins. Installation covers the server and each player's game. Forge is the only loader, and the single published file, 1.0.0, targets 1.7.10 and dates from 2026-07-05.
Key features
Armor sets above 25 points
Vanilla 1.7.10 armor sets reaching more than 25 armor points can negate incoming damage entirely.
Configurable formulas
Several damage formulas can be selected in the config, each changing how armor points translate into protection.
Tunable armor values
The config lets server owners adjust the armor point scaling, so armor changes stay meaningful past 25 points.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does ArmorCalcRewrite need UniMixins?
What the author says
In Minecraft 1.7.10, armor sets with over 25 armor points negate all damage. This mod gives several different tweakable formulas (changeable in the config) that allow for meaningful armor changes over 25 armor points.
Official listing
- Modrinth page
- modrinth.com/mod/armorcalcrewrite
- Owner
- mpk1197
- Published
- 2026-07-05
- Updated on Modrinth
- 2026-07-05
- Facts verified
- 2026-10-15
