ModsFinder

ArmorCalcRewrite

by mpk1197

ArmorCalcRewrite changes how armor points reduce damage in Minecraft 1.7.10, so that armor sets above 25 points can negate damage.

ForgeClient and serverMIT License1.7.10

What it does

Protection is calculated by several formulas that the server owner can switch in the mod's config file, which lets armor values above 25 have a noticeable effect. The mod requires UniMixins. Installation covers the server and each player's game. Forge is the only loader, and the single published file, 1.0.0, targets 1.7.10 and dates from 2026-07-05.

Key features

  1. Armor sets above 25 points

    Vanilla 1.7.10 armor sets reaching more than 25 armor points can negate incoming damage entirely.

  2. Configurable formulas

    Several damage formulas can be selected in the config, each changing how armor points translate into protection.

  3. Tunable armor values

    The config lets server owners adjust the armor point scaling, so armor changes stay meaningful past 25 points.

Compatibility

Latest build for each game version and loader.

1.7.101.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

UniMixinsA Mixin loader designed for maximum compatibility.
Required

Questions

Does ArmorCalcRewrite need UniMixins?

Yes. UniMixins is a required dependency and must be installed alongside ArmorCalcRewrite on Forge 1.7.10.

What the author says

In Minecraft 1.7.10, armor sets with over 25 armor points negate all damage. This mod gives several different tweakable formulas (changeable in the config) that allow for meaningful armor changes over 25 armor points.
mpk1197, on the Modrinth page

Official listing

Owner
mpk1197
Published
2026-07-05
Updated on Modrinth
2026-07-05
Facts verified
2026-10-15