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Animal Weights

by joseph-osullivan

Animal Weights gives the farm animals of vanilla Minecraft a weight value that changes with their living conditions, and ties drops and XP to that weight.

NeoForgeClient and serverMIT LicenseOpen source26.1.2

What it does

Each cow, mooshroom, pig, sheep, chicken and rabbit carries an integer weight from 0 to 8. Every in-game day, at dawn, each adult of the species is checked against four living conditions, including its surroundings. The number of conditions met sets the daily weight change, and the weight is clamped between 0 and 8. Animals that are kept well gain weight, while sick or starving animals lose it. Newly spawned mobs start at weight 1.

When an animal is killed, its drops and XP scale with its weight. Beef, porkchop, mutton, chicken, rabbit meat, leather, wool and feathers are all affected, and rabbit's foot stays rare. Low-weight animals yield fewer and sometimes no drops, with a 50 percent chance that the primary drop is removed entirely and a single-item cap on stacked drops. Breeding is blocked when both parents are in love state, and the state resets if either parent is sick. Babies are skipped by the weight check and slowness effect, and grow up in about 20 real minutes. The mechanic is meant as a long-term husbandry signal for adult animals.

Key features

  1. Weight-driven drops and XP

    Killed farm animals drop meat, leather, wool and feathers and grant XP on a curve that accelerates with weight.

  2. Daily condition checks

    Four living conditions, including surroundings, are evaluated each dawn for adult animals of the target species.

  3. Penalised drops

    Low-weight animals can lose their primary drop, and stacked drops are capped at a single item.

  4. Breeding restrictions

    Breeding is blocked while a parent is sick, and the love state resets when either parent is affected.

Compatibility

Latest build for each game version and loader.

26.1.20.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Animal Weights need a loader other than NeoForge?

No. The mod is published for NeoForge only, with a single file for 26.1.2.

Does Animal Weights have to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Can babies be affected by the weight system?

No. Baby animals are skipped by the weight evaluation, the slowness effect and drop scaling until they grow up.

What the author says

A husbandry mechanic for vanilla farm animals. Every cow, pig, sheep, chicken, rabbit, and mooshroom carries an integer weight (0–8) that responds to how well they're kept — and that weight scales the meat, leather, and XP they drop when killed. Suddenly your farm layout matters. Cramped pens of starving animals drop…
joseph-osullivan, on the Modrinth page

Official listing

Owner
joseph-osullivan
Published
2026-05-16
Updated on Modrinth
2026-05-16
Facts verified
2026-10-15