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Alive | Dynamic Ecosystems

by Ghostcrafter090

Alive | Dynamic Ecosystems makes trees, shrubs, vines and flowers spread, grow and die over time, so the plant cover of a world keeps changing.

FabricForgeNeoForgeClient and serverAll rights reserved1.19.4 – 26.3

What it does

Trees drop seedlings that plant saplings in the ground around them, and over time forests grow denser. Shrubs and flowers sprout on open ground next to other plants, so grass is no longer left untouched. Vines can climb cliff faces high up, and the plants that grow in each biome follow the climate and season that the biome allows.

The mod is built on rough approximations of the growing conditions of real plants and shrubs, and its logic is meant to resemble how forest ecosystems develop, including stages of ecological succession. Players, villagers and pillagers nearby affect how long trees and shrubs remain and whether they spread. The mod adjusts plant behaviour by season and biome when a seasons mod is present. Config options are available. Because the 26.2 release is a work in progress, the author warns that some issues and odd behaviour may appear when a world is ported from a backup.

Key features

  1. Tree seeding and spread

    Trees plant saplings around themselves, so forests fill in and become dense over time.

  2. Shrubs and flowers

    Shrubs and flowers sprout naturally around other plants instead of only where they were placed.

  3. Vines on cliffs

    Vines grow down cliff faces and other high block faces where the biome and season allow.

  4. Seasonal behaviour

    Plant growth, change and die-off respond to the season and biome, so the mod's effects shift through the year.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.3Not availableNot available1.68.0
26.21.68.0Not available1.68.0
26.1.21.68.0Not available1.68.0
26.1.11.68.0Not available1.68.0
26.11.68.0Not available1.68.0
1.21.x11 of 11 versions with builds
1.21.111.68.0Not available1.68.0
1.21.101.68.0Not available1.68.0
1.21.91.68.0Not available1.68.0
1.21.81.68.0Not available1.68.0
1.21.7Not availableNot available1.68.0
1.21.5Not availableNot available1.68.0
1.21.4Not availableNot available1.68.0
1.21.3Not availableNot available1.68.0
1.21.2Not availableNot available1.68.0
1.21.1Not availableNot available1.68.0
1.21Not availableNot available1.68.0
1.20.x4 of 4 versions with builds
1.19.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

?
Name not publishedSummary not published
Required

Questions

Does Alive need a dependency to run?

No required dependency is listed for Fabric, Forge and NeoForge.

Does Alive have to be installed on the server?

Yes. Installation covers the server and each player's game.

Does Alive change how plants behave with the seasons?

Yes. Plant behaviour depends on the season and biome, and a compatible seasons mod can adjust it further.

More from Ghostcrafter090

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What the author says

Config implementation is currently being worked on! Currently a wip setup is being released with the 26.2 version of Alive 1.44.0. Expect some issues and weirdness as it is being ported and backup your worlds! Alive | Dynamic Ecosystems is a minecraft mod that is a component of the Alive Modding Ecosystem.
Ghostcrafter090, on the Modrinth page

Official listing

Owner
Ghostcrafter090
Published
2026-08-03
Updated on Modrinth
2026-10-13
Facts verified
2026-10-15