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Alchemical

by Silvertide

Alchemical lets players brew elixirs from Essence Stones, Tinctures and Catalysts, and drink them again instead of using a single-use potion.

NeoForgeClient and serverCreative Commons Attribution 4.01.21.1

What it does

Unlike vanilla potions, elixirs are never consumed. A player crafts a permanent flask, fills it with a brewed elixir and can drink from it repeatedly. Each drink grants a prolonged potion effect, and a cooldown applies before the next drink. The design is inspired by real-world alchemy, where a composition of several substances produces a final result.

Each elixir combines three ingredient categories, and every category shapes a separate part of the outcome. Essence Stones set the base effect, Tinctures shape it, and Catalysts fine-tune duration and potency. A player can load several Essence Stones and switch between the effects they produce, and the right combination of Tinctures and Catalysts determines the strength and length of the result.

The whole ingredient system is driven by datapacks. Pack authors and server admins can change what each ingredient does through data files, with no Java edits needed. Alchemical runs on client and server, so both the server and every player need it. Files are published for NeoForge 1.21.1, with 1.0.0 as the latest file, under the Creative Commons Attribution 4.0 license.

Key features

  1. Reusable elixirs

    Permanent flasks hold an elixir that can be drunk repeatedly, with a cooldown between drinks.

  2. Three-part composition

    Essence Stones, Tinctures and Catalysts each shape a different part of the final elixir.

  3. Multiple essence effects

    Several Essence Stones can be loaded at once, and the player can switch between their effects.

  4. Datapack-driven ingredients

    Ingredient effects are defined in datapacks, so they can be changed without editing code.

  5. Default ingredient set

    Ten Essence Stones, four Tinctures and four Catalysts come bundled in the default datapack, active right after install.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Modpack makers who want a custom potion system with its own ingredients, and server operators who need to adjust elixir effects through datapacks.

Questions

Does Alchemical need to be installed on the server?

Yes. Servers that run it need every player to install it too.

How are the ingredient effects changed?

The ingredient system is datapack-driven, so a datapack can add, remove or modify effects without editing the code.

Can the default ingredients be turned off?

Yes. The default datapack is enabled by default, but it can be disabled or overridden when a world is created.

More from Silvertide

All projects

What the author says

Website - Make sure to check out the website to get detailed information! Alchemical introduces a reusable elixir system inspired by real-world alchemy. Unlike vanilla potions, elixirs are never consumed — they are permanent flasks that you craft, fill with powerful alchemical ingredients, and drink over and over…
Silvertide, on the Modrinth page

Official listing

Owner
Silvertide
Published
2026-04-13
Updated on Modrinth
2026-04-13
Facts verified
2026-10-15