Accelerated Rendering: Turned
by Tonywww
Accelerated Rendering: Turned is a Forge fork of the Accelerated Rendering mod that moves entity vertex transforms off the CPU and onto the GPU.
What it does
Minecraft's older immediate rendering system sends entities and block entities to OpenGL one at a time on a single render thread. With large numbers of entities, especially complex modded ones with many vertices, that work can leave the CPU busy while the GPU sits idle and the frame rate falls. This mod builds its own rendering pipeline: it caches the original vertices before transforming them, uploads them once, and runs the transformation in parallel on the GPU with compute shaders. The transformed vertices are then drawn with the original shader.
The changes are limited to the client. Because the mod only affects how entities are drawn, servers and other players are unaffected, and the mod is meant to work alongside shader packs and Iris Shaders, with an option to switch the acceleration off for better compatibility. Immersive Portal compatibility is listed among its changes. The code is open source under the MIT License, and the source is public.
Hardware is the main constraint. The GPU must support OpenGL 4.6, including buffer mapping that stays resident and compute shaders. Some older NVIDIA and Intel integrated chips may meet this, and the author reports testing on several NVIDIA laptop and desktop GPUs and AMD RX 580 and RX 5600XT. Mobile devices are listed as supported. Files are published for Forge only, covering 1.20.1 – 1.20.6.
Key features
Entity transform offload
Entity and block entity vertex transforms are computed on the GPU with compute shaders instead of on the CPU.
Cached original vertices
The original vertices are cached before transformation, so meshes do not have to be rebuilt each frame.
Shader pack support
Transformed vertices are drawn with the original shader, and the mod is meant to work with shader packs such as Iris Shaders.
Optional acceleration toggle
The acceleration can be switched off, which the author suggests for mods that add custom entities.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Accelerated Rendering: Turned need to be installed on servers?
Which graphics cards does Accelerated Rendering: Turned need?
Can the acceleration features be turned off?
What the author says
Added Immersive Portal Compatibility(half). Optimized some mixins. This is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible…
Official listing
- Modrinth page
- modrinth.com/mod/accelerated-rendering-turned
- Owner
- Tonywww
- Published
- 2025-10-14
- Updated on Modrinth
- 2026-04-25
- Facts verified
- 2026-10-15
