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Accelerated Rendering: Turned

by Tonywww

Accelerated Rendering: Turned is a Forge fork of the Accelerated Rendering mod that moves entity vertex transforms off the CPU and onto the GPU.

ForgeClient-side onlyMIT LicenseOpen source1.20.1 – 1.20.6

What it does

Minecraft's older immediate rendering system sends entities and block entities to OpenGL one at a time on a single render thread. With large numbers of entities, especially complex modded ones with many vertices, that work can leave the CPU busy while the GPU sits idle and the frame rate falls. This mod builds its own rendering pipeline: it caches the original vertices before transforming them, uploads them once, and runs the transformation in parallel on the GPU with compute shaders. The transformed vertices are then drawn with the original shader.

The changes are limited to the client. Because the mod only affects how entities are drawn, servers and other players are unaffected, and the mod is meant to work alongside shader packs and Iris Shaders, with an option to switch the acceleration off for better compatibility. Immersive Portal compatibility is listed among its changes. The code is open source under the MIT License, and the source is public.

Hardware is the main constraint. The GPU must support OpenGL 4.6, including buffer mapping that stays resident and compute shaders. Some older NVIDIA and Intel integrated chips may meet this, and the author reports testing on several NVIDIA laptop and desktop GPUs and AMD RX 580 and RX 5600XT. Mobile devices are listed as supported. Files are published for Forge only, covering 1.20.1 – 1.20.6.

Key features

  1. Entity transform offload

    Entity and block entity vertex transforms are computed on the GPU with compute shaders instead of on the CPU.

  2. Cached original vertices

    The original vertices are cached before transformation, so meshes do not have to be rebuilt each frame.

  3. Shader pack support

    Transformed vertices are drawn with the original shader, and the mod is meant to work with shader packs such as Iris Shaders.

  4. Optional acceleration toggle

    The acceleration can be switched off, which the author suggests for mods that add custom entities.

Compatibility

Latest build for each game version and loader.

1.20.61.0.9-1.20.1-a
1.20.51.0.9-1.20.1-a
1.20.41.0.9-1.20.1-a
1.20.31.0.9-1.20.1-a
1.20.21.0.9-1.20.1-a
1.20.11.0.9-1.20.1-a
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Accelerated Rendering: Turned need to be installed on servers?

No. Players add it to their own game, and a server needs no copy.

Which graphics cards does Accelerated Rendering: Turned need?

The GPU must meet the OpenGL 4.6 and compute shader requirement. Older NVIDIA GT 400 Series and Intel integrated chips may qualify, while the author lists tested NVIDIA, Intel and AMD models.

Can the acceleration features be turned off?

Yes. The author notes an option to disable them for better compatibility with other mods and custom entities.

What the author says

Added Immersive Portal Compatibility(half). Optimized some mixins. This is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible…
Tonywww, on the Modrinth page

Official listing

Owner
Tonywww
Published
2025-10-14
Updated on Modrinth
2026-04-25
Facts verified
2026-10-15